Witam!
Jestem w trakcie kończenia mojej gry i napotkałem jeden kosmetyczny problem.
Mianowicie w designerze eclipse "nie działa" mi opaque..
A właściwie tam działa, ale gdy kompiluje cały projekt jednak cos jest nie tak.
Oto zdjęcie z Designer Wrappera(czyli szybka testowa kompilacja w designerze)
A to zdjecie po skompilowaniu całego projektu:
Oto kod tego Panelu:
package game;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JPanel;
import javax.swing.JLabel;
import java.awt.Rectangle;
import javax.swing.JTextPane;
import java.awt.Font;
import java.awt.Color;
public class SinglePanel extends JPanel
{
private static final long serialVersionUID = 1L;
public static String p1;
public static String p2;
JTextPane pl1 = new JTextPane();
JTextPane pl2 = new JTextPane();
public SinglePanel(Frame parent)
{
setBounds(new Rectangle(0, 0, 800, 600));
final Frame frame = parent;
setLayout(null);
pl1.setOpaque(false);
pl1.setText("type here");
pl1.setFont(new Font("Copperplate Gothic Bold", Font.PLAIN, 34));
pl1.setForeground(new Color(255, 165, 0));
pl1.setBounds(394, 180, 326, 45);
pl2.setOpaque(false);
pl2.setBounds(394, 326, 326, 45);
pl2.setText("type here");
pl2.setForeground(new Color(255, 165, 0));
pl2.setFont(new Font("Copperplate Gothic Bold", Font.PLAIN, 34));
add(pl2);
add(pl1);
JLabel lblSingle = new JLabel("single");
lblSingle.setOpaque(true);
lblSingle.setBackground(new Color(51, 102, 0));
lblSingle.setBounds(0, 0, 800, 600);
lblSingle.setIcon(new ImageIcon(SinglePanel.class.getResource("/singlePanel.jpg")));
JButton btnBack = new JButton("Back");
btnBack.setBounds(50,470,122,58);
btnBack.setIcon(new ImageIcon(SinglePanel.class.getResource("/buttons/Back.jpg")));
btnBack.addActionListener(new ActionListener()
{
@Override
public void actionPerformed(ActionEvent arg0)
{
frame.remove(frame.singlePanel);
frame.getContentPane().add(frame.menuPanel);
frame.validate();
frame.repaint();
}
});
add(btnBack);
JButton btnPlay = new JButton("Play");
btnPlay.setBounds(620, 470, 122, 58);
btnPlay.setIcon(new ImageIcon(SinglePanel.class.getResource("/buttons/singlePlay.jpg")));
btnPlay.addActionListener(new ActionListener()
{
@Override
public void actionPerformed(ActionEvent arg0)
{
p1 = pl1.getText();
p2 = pl2.getText();
SettingPanelOne.turn.setText(p1+" is setting the Ships");
SettingPanelTwo.turn.setText(p2+" is setting the Ships");
YourPanel.first.setText(p1+"'s turn!");
OpponentPanel.second.setText(p2+"'s turn!");
frame.remove(frame.singlePanel);
frame.getContentPane().add(frame.settingPanelOne);
frame.validate();
frame.repaint();
}
});
add(btnPlay);
add(lblSingle);
}
}
Wszelkie uwagi bardzo mile widziane :)
Pozdrawiam i dziękuje z góry za pomoc :)